DEEP ROCK GALACTIC IS OUT NOW ON STEAM AND XBOX

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WELCOME, NEW MINERS!

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Congratulations, New Dwarven Employee, on signing up for DEEP ROCK GALACTIC, and thereby making the smartest decision of your life! You have just taken your first step towards becoming an essential part of the most tenacious space mining corporation in the galaxy!

At DEEP ROCK GALACTIC, we pride ourselves on having obtained practical dominance of the most lucrative belts of the Outer Rim. While our foolish and cowardly competitors generally regard these systems as too volatile or high-risk, to us they are home.

At this time, we have a total of 87 ORBITAL SPACE RIGS in operation throughout more than a dozen Outer Rim systems, with 16 more currently under construction.

However, a new mission is upon us. While our digs are many, we are currently preparing our most heavily orchestrated mining operation to date: The complete subjugation of the planet HOXXES IV. It is to the best of our knowledge the single most dangerous planet in the galaxy, and it just so happens to contain the richest concentrations of valuable minerals ever discovered. Many have tried to tame Hoxxes. All, so far, have failed. DRG is not in the business of failing.

Management bids you welcome.

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WORKING AT DEEP ROCK GALACTIC

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TEAMWORK IS KEY

At DEEP ROCK GALACTIC we value TEAMWORK above all! As the saying goes: "Dig together or dig your own grave". The sheer hostility of Hoxxes IV means anyone caught on their own will quickly be in trouble. As an interplanetary mining conglomerate, we depend on our employees to take care of each other. In other words, we won’t be there to hold your hand.


NEXT-LEVEL SPACE MINING

At DEEP ROCK GALACTIC we specialise in SPACE MINING at the most dangerous dig sites in the galaxy! We call upon YOU who have a natural predisposition towards hard, honest work. We believe in lean mining, and we expect the same of you. Due to the particulars being Classified, we are currently not at liberty to reveal the exact composition of the materials you will be excavating, however.

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MYSTERIOUS CAVES

At DEEP ROCK GALACTIC we have a SAYING: "Any cave can be conquered so long as you got fuel in your drill!" And while no two caves will ever be alike, our dedicated Research Department is constantly at work analyzing the tectonic layers of the planet, locating the most lucrative caves and categorizing them accordingly.


MOVE UP THE COMPANY LADDER

At DEEP ROCK GALACTIC we are big on PROMOTIONS! So big, in fact, that we tally up EVERYTHING you do and calculate your rank from that. Upon first joining us, you will be Rank 0 - one of the lovingly nicknamed Greenbeards (though this is not an officially sanctioned term). And while your job will carry you ever further down, your standing within the company will only go up! *

* Provided of course you are fortunate and skilled enough to survive your work

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MISSION TO HOXXES IV

Hoxxes IV is so rich in minerals that our database of exploitable cave systems practically grows exponentially! But, so too does our understanding of the extremely hostile flora and fauna found there. To prepare you for some of the risks that you’ll be facing on the planet, we have prepared a small briefing - we advise you read it closely.

WHY DWARVES?

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When it comes to the most dangerous digs at DEEP ROCK GALACTIC, we have long relied on the tenacity, strength, and sheer underground survivability of the stout Dwarves. It is simply a fact of life - sometimes things don’t go to plan when you're attempting to establish a profitable mining operation on the most hostile planet in the galaxy. And when all other measures have failed - when a mine has suddenly gone dark, or a particularly heavy alien infestation is uncovered - that is when we send in the Dwarves.

THE MOST DANGEROUS PLANET IN THE GALAXY?

Oh yes. The executives of DEEP ROCK GALACTIC have had their eyes on this awful rock for a long time because it is so unusually rich in valuable and rare materials. The problem is that it is also the home of one of the most dense collection of hostile alien flora and fauna ever encountered as well. This is an ugly planet. A bug planet. A planet of things like corrosive worms that would like nothing better than to take up residence in your sinus cavities.

It's a bad place, is what we're saying.

SO HOW ARE YOU MEANT TO SURVIVE DOWN THERE?

While Deep Rock Galactic does not brag of being among the highest paying employers, we never spare any expense on equipment. The Dwarves are decked out with the heaviest weapons and the most advanced gadgets this side of Rigel VII. Anything from industrial flamethrowers to launchers that fire climbable concrete platforms at walls - if the lads in R&D can think of it, the Dwarves have access to it.

EXAMPLE MISSION DEBRIEFING

Delve UC14//3772-84 POST-MISSION EVALUATION
All photos recovered from the Mining Utility Lift-Engine (MULE)

  • Codename: Infested Chasm

  • Mission Type: Closed Alpha insertion

  • Minerals Retrieved: Classified Level 4

  • Mission Time: 00:21:39

  • Mission Status: All employees lost, MULE recovered

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FAQ

WHEN WILL THE MISSION LAUNCH?

  • The mission for Hoxxes IV will launched out of Early Access on May 13th!

But...THIS IS Actually a GAME, yes?

  • Yes. We're just being coy ;) . Deep Rock Galactic IS a game, and launched on Steam Early Access, the Microsoft Store, and Xbox One Game Preview on February 28th 2018. It will release for 1.0 on May 13th. And it's going to be awesome. Come and join us on Discord :)

Get it from Microsoft

Note: The Xbox One / Windows 10 version from the Microsoft Store is an Xbox Play Anywhere Title. This means the following:

  • By buying the game from the Microsoft Store you own it on both Xbox One and Windows 10 Store (Microsoft Store).

  • The Game support Cross Platform Play. This means that the Xbox One and Windows 10 Store Version (Microsoft Store) are able to play together. IMPORTANT NOTE: This also means that you are NOT able to play with people, who have bought the STEAM version.

  • Your Progress is saved across Xbox One and Windows 10 Store version (Microsoft Store).

Note #2: The Steam version does NOT support Cross Platform Play. This mean that you are NOT able to play with people who have bought the Xbox One/ Windows 10 Version (Microsoft Store).

COOL! GIVE ME SOME SPECIFICS THEN!

  • Deep Rock Galactic is a 4-player sci-fi co-op shooter taking place in procedurally generated and 100% destructible caves on an extremely hostile alien planet.

  • You play as a team of badass dwarven space miners, out to complete missions for your corporate overlords and to collect as much gold, gems, and other precious minerals as you possibly can before you're overrun.

  • To complete your tasks, you're equipped with a wide variety of severely hard-hitting weapons as well as a slew of hand gadgets. Set up turrets, call down supplies, build staircases up walls, or simply just drill your way to your objective - the choice is yours!

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Hello, Miners!

Now that we're hopefully done hot-fixing Update 32, it is time to brief you on the upcoming updates for Deep Rock Galactic. In other words: a new revision of our Living Roadmap.

When we launched into 1.0 back in May, we made a promise that we would keep supporting and developing Deep Rock Galactic for as long as it made sense to us. And the conclusion there is that it absolutely still makes a lot of sense to us - the mines of Hoxxes have more hardworking Dwarves in them than ever before. Deep Rock Galactic has turned out to be an almost unstoppable force that slowly grows and grows. We hope it will continue like that for a long time.

UPDATE 33 DELAYED TO JANUARY 2021

While Update 32 ended up taking quite a while longer to get out of the door than we initially projected, we hope you all agree with us that it was worth the wait. But it did end up being delayed almost a full month, and that of course has an impact on Update 33. However, instead of cutting content for U33, we've decided instead to push the delivery date to end-of-January 2021. So, now you might be thinking: what about the in-game Yuletide event? No worries, we will activate an event during the Holiday season...and it might even have a few "cool" surprises for you all.

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UPDATE 33: NEW BIOMES, NEW ENEMIES, AND MORE

Now, back to Update 33. The headline for the update is the two new biomes. Since we announced this back in May, we've been drawing concepts and bouncing ideas off of each other, and we've finally settled on a pair of worthy finalists: The enigmatically named CAUSTIC MIRE and AZURE WEALD.

Early concepts for Caustic Mire

Early concepts for Caustic Mire

To go along with the new biomes, we will also introduce some new enemy variants. A few of these might end up unique to one of the new biomes, but most will be general across the game. Everyone's favorite flying foes, the Mactera, are getting a handful of new genestrains added to their ranks, and new variants for the Dreadnoughts are aiming to spice up the Elimination mission in an effort to make the mission less predictable.

We are finally getting a proper animation for Molly to dock at the end of a mission. It was something we almost got in for 1.0 but sadly had to leave in an unfinished state. As we do in most updates, we will also give a facelift to one or more of the older interfaces. This time it's the Mineral Trade terminal that will receive a small makeover.

As always, Update 33 will probably include a long list of other smaller improvements and additions, but it's too early to speak of anything specific there yet - the content described above is our established headlines, and what we promise to deliver in one shape or another.

UPDATE 34 AND BEYOND

When we sit down to decide what to include in an update, it tends to be healthy mix of reading and analyzing your feedback, as well as listening to our own wishes and desires. Historically, those things tend to pretty much align across the board, which is a very good sign for us. That said, we are careful about announcing things that we haven't yet done some internal concepts or prototypes on, so while we still haven't officially announced something like Female Dwarves or a purpose for Error Cubes in an update, it doesn't mean that we have given up on it. As always, it's our goal to never overpromise on something we can't deliver with our limited manpower, and when we do things we want to do them properly, in the way that fits the game best.

That said, we've still added a few things to the Roadmap that are quite likely to go into the next few updates.

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Update 32 delivered two full new mission types, but during development we actually prototyped three. And with the success of U32, we decided to finish up the last mission type and deliver it in one of the next updates. We won't say more about it now, but we'll make sure to give you some teasers after Update 33 is out of the door.

Also, official mod support has always been something we thought would suit the game, and it's been a recurring request from a lot of fans. We're even seeing a small and very dedicated modding community spring to life around Deep Rock Galactic. That means we've decided to properly dedicate some development power to support this. Our first goal would be to get some filters in there, so people can mark their games as modded and make modded games visible in the server list so you have the ability to CHOOSE if you want to play modded games or not. The next step, even further into the future, could potentially be support for Steam Workshop. We are still learning about the needs and wants of you guys, and we will do this one step at a time. Your feedback is of course, as always, extremely valuable to us, so let us know your thoughts and desires and worries on the topic.

Next, we hear you loud and clear: you want more weapons - and you will get more weapons! But, it needs to be said, creating a set of new weapons is now a pretty big task. Beyond just developing the weapons themselves, it involves a complete set of Weapon Mods and Overclocks, tweaking and balancing, as well as updating all the existing Weapon Frameworks with new models. Therefore, the scope will be either four new primary weapons or four new secondary weapons, but not both sets at the same time. We currently aim to deliver the new weapons in Update 35, but we don't have a more specific time frame than this.

Until then, keep an eye on our information channels - we're planning to release our usual drip-feed of tasty teasers as we start having cool new stuff to show off.

Rock and Stone, Miners!

with love
- The Ghost Ship Crew