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Reclaim the Core in:

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Days
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Rock and Stone to the core!

Hello Reclaimers!


The Core has gone Rogue. Deep Rock Galactic needs your help!

STORY

Expenite - a new mineral of incredible value and use has been discovered on planet Hoxxes! Space mining company Deep Rock Galactic immediately sets up covert mining operations deeper than ever, to harvest this precious material.

Suddenly and without warning - all the dig sites go dark, and all contact is abruptly lost. In this action-packed 1-4 player co-op roguelite, take on the role of a team of elite dwarven Reclaimers called to planet Hoxxes IV to deal with the situation.

Bring the lost dig sites back online, unravel the mystery of The Greyout, and keep it from happening again using all the guts, guns, and grit at your disposal. The Core has gone Rogue. DRG needs your help!

Gameplay

Co-op Roguelite

Each Rogue Core mission begins with selecting your loadout - picking a Phase Suit equipped with an Active Ability of your choice, as well as one of a range of unique Reclaimer Weapons. Once loaded up, you board your Drop Pod and land at the outer boundary of a lost dig site, facing the Greyout Barrier surrounding it. Luckily, R&D has equipped you with a device capable of carving a hole through it, but once you go in, there is no way back except mission success. Proceed through the Barrier on foot and fight your way down multiple procedurally generated stages to the deepest and most dangerous level of the site.

During each stage, you will salvage caches of DRG equipment and weapons to expand your arsenal for that mission. The dig sites are also full of the wonder-mineral Expenite. Deposit any Expenite you can find into your trusty Processor Drone to generate a wide range of powerful temporary upgrades. Thus, as you progress ever deeper, your power will grow, but so will the challenge. Every little bit will be needed to make it through all the stages, reach the Core, and reclaim the dig site.

Between missions, you return to your ship - the RV-09 “Ramrod”, parked in low orbit above Hoxxes. By completing mission tasks and reclaiming dig sites, you will earn the means to research and permanently unlock new Reclaimer Weapons, Phase Suits, and Suit Mods. Expand your gear options and experiment with various setups to tackle the deepest and most dangerous dig sites.

 

Early Access

Work in progress

Why Early Access?

It allows us to gather players’ feedback at a point in development where it’s much easier to incorporate into the game. If something really works, or really doesn’t work, we’d like to know about it with enough time and flexibility to make the necessary changes. We feel that connecting with players like you during Early Access helps us make Rogue Core the best game it can be.

Approximately how long will this game be in Early Access?

We expect Rogue Core to be in Early Access for 18 to 24 months.

How is the full version planned to differ from the Early Access version?

Based on our experience with Deep Rock Galactic, our Early Access approach will focus on adding new features and content, based on your feedback and our own observations of how people play the game. Each new feature will be tweaked, balanced and polished as it’s added. So the main difference between Early Access and our full release will be the game’s breadth and depth – not quality. We’d like everything to be well-oiled and functional from the start.

What is the current state of the Early Access version?

We don’t have an Early Access build ready yet, or a release date announced. But when that time comes, you can expect a fully playable, polished game. It’ll just get bigger and better from there.

Along the way, we’ll be running closed alpha tests for those interested in trying early prototype versions of the game as we work our way toward Early Access.

Will the game be priced differently during and after Early Access?

Compared to an eventual 1.0 release, the game’s price in Early Access will be reduced because it’s still not the final product. Whenever we get to a 1.0 release, we’ll raise the price a bit to reflect the content and features that have been added since Early Access.

How are you planning on involving the Community in your development process?

We like community feedback. The best way to get in touch with us is through our Discord server, which is also where we organize regular playtests for fans and community members. All feedback, whether positive or negative, helps us steer our development process and ultimately make a better game.

If you’ve got some feedback you want to share with us, you can:


We look forward to hearing from you.