Happy Holidays Miners!
X-MAS has come to Hoxxes and we are bringing you a gift just in time for the Holidays! Furthermore, we’re happy to announce that it’s not a soft one! Actually, it’s loaded with HARD mods for Bosco, a Medibay, Revamped Weapon Models and a gazillion other cool features!
All the best wishes,
The Ghost Ship Team!
--- PATCH NOTES ---
Do you need Bosco to be a Medi Drone or a Killing Machine? Now it is all up to you!
Similarly to weapons, Bosco has access to mods that can be bought and equipped. These mods will let you customize the drone using some of the existing parameters, like for example number of revives or weapon damage, but we are also introducing a special secondary fire. Once the mod is active, the player can point with the Terrain Scanner and press [RIGHT MOUSE BUTTON] or (LEFT TRIGGER) and Bosco will fire a rocket at the target.
When you and your teammates fail a mission, you will afterward wake up in the Medibay. Fight Together, Fail Together!
REVAMPED WEAPON MODELS
All the old weapon have been getting a graphical overhaul and should be on par with the new ones. For those who think looks are more important than substance!
X-MAS IN SPACE
We couldn’t help our self and had to dress up the Space rig for the holidays. You can also buy a limited headgear and play Santa with your friends. Please don’t destroy the decoration!
MINERAL TRADE TERMINAL ASSIGNMENT
On order from Management new recruits no longer have direct access to the Mineral Trade Terminal. Access is now granted by proving yourself worthy by completing an assignment! Besides getting access to the Trade Terminal, players will be rewarded with 50 Croppa and 40 Jadiz upon completion.
SAVEGAME RESTORE OPTION
You can now restore your savegame from the Options Menu. This is just extra safety measures in the unlikely event that you should lose your save data. Management refuses this has ever happened though!
WEAPON BALANCING: "WARTHOG" AUTO 210
Base damage increased.
Supercharged Feed Mechanism mod rate of fire reduced, Bigger Pellets mod damage increased
Base damage increased. Supercharged Feed Mechanism mod rate of fire reduced.
Bigger Pellets mod damage increased
Base reload time reduced from 2.3 to 2.0
WEAPON BALANCING: CRSPR FLAMETHROWER
Tweaked Flamethrower Sticky Flames upgrades to be better balanced against direct burning of targets.
OTHER WEAPON FIXES
Killing enemies with sticky flame and setting them on fire should now correctly reward a kill
Fix sawed-off shotgun would always auto reload even if you did not have the perk equipped
Fix dual pistol animation in loadout terminal
New weapon sounds added
Added new Mission control speaks for all weapon and promotion assignments
Updated Weapon icons: Combat Shotgun, Pistol, Revolver
Fixed m1000 does not reset zoom if reloading with a full clip
Fixed Dual Pistols fire animation could get stuck after revive
Fixed Burst fire pistol would keep firing if changing weapons during a burst
“Stagger” has been renamed to “Stun” since it caused some confusion.
FIXES AND IMPROVEMENTS
Removed flickering monitors from mission select
Fixed Accessory Yes/No popup not responding to controller shortcuts
Fixed Space Rig UI issue when changing character
Improved late join flow - you can now select your character before the level loads and a - back button has been added.
Fix crash related to walking on ice.
Fix join in progress crash
Fix late-join crash
Fix crash related to freezing
Fix crash when joining a game
Fix magma maggot not doing any damage
Fixed Lava geyser doing 0 damage on explode
Dreadnought can spawn more enemies
Fix Jittery Revive for clients
Improve Spawning on enemies feedback
Improve exploder logic when about to explode and you headshot or freeze it.
Fix some enemies can catch fire if they walk upon the mining platform in point extraction
Fix Air and Lava geyser bubbling sound staying around after getting destroyed
Kick animation added to third person characters. Barrel kicking has never been more realistic!
New Mission Control speaks for weapon and promotion assignments.